2026 · 5 minutes · Meta Quest

VR Experience

A sensory meditation on the cost of overindulgence.

Gluttony VR is an interactive art experience that explores the human tendency to overindulge. It invites participants into a sensory world where every movement and interaction lingers, revealing how desire accumulates and weighs us down. Drawing on choreography, music and surreal imagery, the piece reflects on the personal and collective costs of excess.

Free. For Meta Quest 2 or newer devices.

Inside the world

In the VR experience we placed the viewer inside the world introduced by the short film. The work speaks without words, weaving together choreography, symphonic music and rich visual imagery to evoke raw emotion through movement and atmosphere.

First-person view: reaching toward the feast in VR

Five acts

The experience is organized into five acts based on Maslow's hierarchy of needs — from the essentials of survival to the pursuit of self-actualization. Each stage is a different interactive environment that can be entered, touched and felt.

These acts show how desire clings to the body, accumulating weight as desire turns into burden.

Guided by a powerful orchestral score and the expressive language of choreography and dance, Gluttony creates a dreamlike meditation on excess. It does not instruct, but provokes reflection, offering a visceral encounter with the beauty, the nature of desire, and the consequences of wanting too much.

Gluttony VR environment
Gluttony VR environment
Gluttony VR environment
Gluttony VR environment

Selections

Aesthetica Film Festival — VR selection

Credits

Music & Lyrics
ECHLO
Choreography & Movement
Irina Angles
Concept, Design & Development
Dr Formalyst
Supported By
Canada Council for the Arts
Next: Live Performance